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>> Unreal Tournament 3 Memory Corruption and DoS Vulnerabilities
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Two vulnerabilities have been identified in Unreal Tournament 3, which could be exploited by remote attackers to cause a denial of service or compromise a vulnerable system.
The first issue is caused by a memory corruption when processing user-supplied packets, which could be exploited to crash an affected server or execute arbitrary code.
The second vulnerability is caused by a NULL pointer dereference error when processing malformed data, which could be exploited by remote attackers to crash a vulnerable server, creating a denial of service condition.
Credits
Vulnerabilities reported by Luigi Auriemma.
ChangeLog
2008-07-31 : Initial release
Vulnerability Management
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