Multiple vulnerabilities have been identified in SWAT 4, which could be exploited by remote attackers to cause a denial of service.
The first issue is caused by a NULL pointer dereference error when handling the "VERIFYCONTENT" or "GAMECONFIG" commands sent before joining the server, which could be exploited by attackers to crash an affected server.
The second vulnerability is caused by an error when handling the GAMESPYRESPONSE command followed by an overly long RS string (more than 71 bytes), which could be exploited to cause a runtime error.
Credits
Vulnerabilities reported by Luigi Auriemma.
ChangeLog
2008-07-22 : Initial release
Vulnerability Management
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